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Interview with Blast Theory, Wellington Road, Brighton, January 2012

Blast Theory is renowned internationally as one of the most adventurous artists’ groups using interactive media.

In this interview Blast Theory – Matt Adams, Ju Row Farr and Nick Tandavanitj – discuss a selection of projects created over the last twenty years including, Fixing Point (2011), Machine to See With (2010), Ivy4Evr (2010), Ulrike and Eamon Compliant (2009), I Like Frank (2004), Uncle Roy All Around You (2003), Desert Rain (1999) and Stampede (1994). Relationships between narrative, interaction and performance, dialogue as a structuring device, game design and methods of development are considered.

Funded by The Teaching & Learning Directorate, Plymouth University (2011-12) www.expandednarrative.org

The Lost Index: No.2 – The Turning

Download from the iTunes store

A museum has been infiltrated by secret enemy forces. A complete index has disappeared. Many objects can no longer be identified or verified. Stability has been disrupted. There are serious consequences that extend beyond the museum. Time is running out. Can you avoid danger and help intelligence forces stop ‘The Turning’, before it is too late?

Using iBeacon technology, this app asks one or multiple players to navigate through the museum against the clock and restore the index whilst avoiding enemy agents.

The Turning uses binaural sound and techniques from hypnotic induction in conjunction with real-world artefacts to create imaginary experiences.

This is the second in a series of The Lost Index smartphone games created by Trulyimagined for Plymouth City Museum and Art Gallery that utilise perceptual illusions to create playable imaginative story-worlds.

Come and play at the app launch on 18th October 2014 at Plymouth City Museum and Art Gallery 10.00 -5.30pm

Interview with Tassos Stevens, December 2011

Tassos Stevens is an award winning theatre director, maker, writer, game-designer and co-director of Coney, an agency of play that “…mixes live and digital art to create immersive stories and play for diverse audiences.”   In this interview Tassos Stevens discusses his involvement with three recent projects, A Small Town Anywhere, an interactive performance for a playing audience, A Cat Escapes, described as an Adventure in Learning and Papa Sangre the award winning immersive game in 3D sound for the iPhone.  Approaches to emergent storytelling, building imaginary worlds and the importance of the audience experience are considered.

Expanded Narrative is funded by Plymouth University, Teaching & Learning Directorate.

In this interview Oliver Schneider describes his research and approaches to interactive storytelling, with particular reference to its uses within higher education as a method for learning and teaching across subject areas.