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{"id":829,"date":"2016-03-09T12:25:44","date_gmt":"2016-03-09T12:25:44","guid":{"rendered":"http:\/\/www.expandednarrative.org\/archive\/?p=829"},"modified":"2019-06-30T17:31:08","modified_gmt":"2019-06-30T16:31:08","slug":"the-lost-index-natmus-national-museum-of-denmark-dieselhouse-musuem-copenhagen","status":"publish","type":"post","link":"http:\/\/www.expandednarrative.org\/archive\/2016\/03\/the-lost-index-natmus-national-museum-of-denmark-dieselhouse-musuem-copenhagen\/","title":{"rendered":"ICIDS2015 The Lost Index: NATMUS, National Museum of Denmark & Dieselhouse Museum, Copenhagen"},"content":{"rendered":"

\"IMG_0028\"<\/a><\/p>\n

The locative narrative\u00a0The Lost Index: NATMUS\u00a0<\/em>\u00a0was featured at\u00a08th International Conference on Interactive Digital Storytelling<\/a>\u00a0in Copenhagen.<\/p>\n

\"Brocklehurst\"<\/a>
The Lost Index: NATMUS, photo James Brocklehurst<\/figcaption><\/figure>\n

Audio guides and games have long been staple modes of interpretation in museums. The medium of locative narrative, defined here as participatory site-specific story experiences that are heard on headphones, offers alternative modes of engagement with archives and collections where the visitor becomes a participant in an unfolding drama.\u00a0The confluence of the existent world and narrative representations is an often-reported feature of \u201cmixed reality\u201d [1] experiences [2] [3] [4].<\/p>\n

<\/p>\n

The Lost Index: NATMUS<\/em><\/a> (2015-) [5], produced by Trulyimagined<\/a>, aka Emma Whittaker and James Brocklehurst, is an interactive narrative that transforms the location of a museum into a dystopian story world. Situated at The National Museum of Denmark<\/a> and the DieselHouse<\/a> museum it explores how participants can experience the story across spatially distributed locations.<\/p>\n

\n
\"The<\/a>
The Lost Index: NATMUS Copenhagen photo James Brocklehurst<\/figcaption><\/figure>\n

Your phone rings,\u00a0\u201cYou have been selected\u2026 your help is required \u2026 time is running out\u2026\u201d Searching for objects from the lost index holds the key to stabilising the changes. In response to their actions participants receive phone calls \u2013 fragmentary updates from which possible stories build. But as time runs out the uncertain future draws nearer and so too does the metamorphosis of the museum. Binaural soundscapes layered with ambient sounds stimulate perceptual illusions and combine with attention focusing techniques to alter the perception of the\u00a0environment.<\/p>\n<\/div>\n

Binaural compositions simulate the aural qualities of the fictional locations whose sounds are plotted temporally and spatially within the different museums\u2019 rooms. Sounds are movement responsive and triggered by participants\u2019 own smartphones through novel uses of Bluetooth low energy \u2018iBeacons\u2019.\u00a0As the drama proceeds, the recorded auditory dimensions of the rooms\u2019 subtlety change that can affect the interpretation of sounds as live, recorded or imagined.<\/p>\n

\"IMG_0104\"<\/a><\/p>\n

Participants, in the role of protagonist, move simultaneously within the story\u2019s locations and museum, physically situating the player within a fictional world of the game.\u00a0The Lost Index: NATMUS develops William James\u2019s [6] radical empiricist insight as an approach to interactive narrative that plays with the contexts of players\u2019 beliefs, directing and misdirecting their attention and keeping knowing in transit.<\/p>\n

\"and<\/a>
The Lost Index: NATMUS at the National Museum of Denmark, Copenhagen photo Emma Whittaker<\/figcaption><\/figure>\n

The Lost Index: NATMUS can be downloaded from the iOS App Store for use at The National Museum of Denmark, Copenhagenand the Dieselhouse museum, Copenhagen. Headphones are required.<\/p>\n

https:\/\/vimeo.com\/108626316<\/a><\/p>\n

[1] Milgram, P. & Kishino, F. (1994). \u2018Taxonomy of Mixed Reality Visual Displays\u2019. IEICE Transactions on Information and Systems. Vol. E77-D, No.12 December 1994. <http:\/\/etclab.mie.utoronto.ca\/people\/paul_dir\/IEICE94\/ieice.html><\/p>\n

[2] Montola, M., Stenros, J. & Waern, A. (2010) Pervasive Games, Theory & Design.<\/em> Burlington: Morgan Kaufmann<\/p>\n

[3] Benford, S. Crabtree, A. Reeves, S. et al (2006) The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. CHI 2006, <\/em>April 22\u2013<\/em>27, 2006, Montr\u00e9al, Qu\u00e9bec, Canada.<\/p>\n

[4] Reid, J. (2008) \u2018Design for Coincidence: Incorporating Real World Artefacts in Location Based Games\u2019. DIMEA\u201908<\/em>, Athens, September 10\u201312.<\/p>\n

[5] Whittaker, E. & Brocklehurst, J. R. (2015) \u2018The Lost Index: NATMUS\u2019 [iOS Application]. Apple Inc. [https:\/\/itunes.apple.com\/us\/app\/the-lost-index-natmus\/id1058419473?mt=8]<\/p>\n

[5]\u00a0Whittaker, E. (2016) \u2018Inside the Snow globe: Pragmatisms, belief and the ambiguous objectivity of the imaginary\u2019. Technoetic Arts: A Journal of Speculative Research, Vol. 13, No. 3\u00a0<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

The locative narrative\u00a0The Lost Index: NATMUS\u00a0\u00a0was featured at\u00a08th International Conference on Interactive Digital Storytelling\u00a0in Copenhagen. Audio guides and games have long been staple modes of interpretation in museums. The medium of locative narrative, defined here as participatory site-specific story experiences that are heard on headphones, offers alternative modes of engagement with archives and collections where … Continue reading “ICIDS2015 The Lost Index: NATMUS, National Museum of Denmark & Dieselhouse Museum, Copenhagen”<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[48,89,7,49,94,40,46,78,1,54,65],"tags":[95],"_links":{"self":[{"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/posts\/829"}],"collection":[{"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/comments?post=829"}],"version-history":[{"count":21,"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/posts\/829\/revisions"}],"predecessor-version":[{"id":946,"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/posts\/829\/revisions\/946"}],"wp:attachment":[{"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/media?parent=829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/categories?post=829"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.expandednarrative.org\/archive\/wp-json\/wp\/v2\/tags?post=829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}