Diagramming a Species & Journeyer’s Guidebook

Journeryer's Guidebook
E. Whittaker & J. Brocklehurst 2016 Journeyer’s Guidebook, illustrated book accompanying the iPhone app

Diagramming a species “…one can make exact experiments upon uniform diagrams; and when one does so, one must keep a bright lookout for unintended and unexpected changes thereby brought about in the relations of different significant parts of the diagram to one another. Such operations upon diagrams, whether external or imaginary, take the place of the experiments upon real things that one performs in chemical and physical research.” (Peirce 1906: 493) [1]

Imagine picking up a pen and noting down on the back of an opened, but clean white envelope, the words ‘expanded narrative’. It’s the name I use to refer to a broad and inclusive family of storytelling practices that challenge the form and experience of the book. These types of works can be analogue or digital, multi or transdisciplinary, and range from concrete poetry through to tabletop role-playing games, from participatory theatre to “puzzle novellas” [2] and locative narrative.

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Review of Digital Research in the Arts and Humanities Conference 2014

University of Greenwich
DRHA2014 at University of Greenwich

The Digital Research in the Arts and Humanities (DRHA2014) conference took place between 31st August and 4th September at the University of Greenwich, convivially convened by Anastasios Maragiannis, Academic Portfolio leader in Design and Senior Lecturer in Design Theory & Practice.

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trulyimagined

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Bespoke immersive storyworlds that are experienced in real-world locations using a mobile phone and your imagination.

Trulyimagined create immersive storyworlds that participants can step inside. These bespoke virtual locations are experienced within public buildings or outside in gardens, parks and urban spaces, using participants’ own smartphones to affect perceptual illusions and stimulate the imagination.

  • narrative to create immersive experiences
  • game mechanisms to produce engaging interaction
  • spatial sound to create illusions and simulate virtual locations

Trulyimagined  work with heritage sites, museums and commercial enterprises to develop new ways to engage audiences, creating immersive narrative experiences that inspire and inform. We welcome commissions from historical sites, museums, theatres, public spaces and the commercial sector. We also develop academic research projects.

Contact:

Emma Whittaker: emma.whittaker [at] plymouth.ac.uk

James Brocklehurst: james.brocklehurst [at] plymouth.ac.uk

www.trulyimagined.org

Fascinate Conference, Call for Submissions

 

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FASCINATE 2014

27-31 August : Falmouth – Cornwall – England

Call for Submissions Deadline 19 May 2014

FASCINATE is an interdisciplinary conference investigating the current and future applications of ubiquitous computing technologies in visual and performance arts, games, architecture, craft, design and interactive media.

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‘The Letters’, release of the new locative narrative app

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PhD Studentships in Participative Mixed Reality Gaming

Prestigious Marie Curie CogNovo Studentships

Project No.9 Participative mixed reality gaming

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Discount for Publish! New adventures in innovation

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Discount for Publish! New adventures in innovation
Tuesday 24 September 2013 at St Brides, London

Media Futures offers you a 20% discount on early booking tickets for its Publish! New adventures in innovation a day of discussion and demonstration that showcases cutting edge prototypes in a changing book publishing industry. Publish! offers you a chance to take part in a significant debate, interact with the creators of some the latest experiments in the field, and meet potential collaborators.

Speakers include: Diana Stepner, Head of Future Technologies, Pearson; Fionnuala Duggan, Managing Director for International, CourseSmart; James Huggins, Chief Executive, Me Books; Bill Thompson, Head of Partnership Development, BBC Archives; George Walkley, Head of Digital, Hachette UK; and Clare Reddington, REACT Hub and director of iShed and The Pervasive Media Studio.

Early booking ends when tickets are sold out, or by Wednesday 18 September, and go up from £75 to £100 (individual) and £125 to £175 (corporate).

Use this discount code by Sunday 15 September: PublishDisc20

For further information and to book, please visit: http://www.mediafutures.org.uk/2013/

The Expanded Narrative Symposium 2013, 1-3 November

Expanded Narrative Symposium
Image by James Brocklehurst ‘Expanded Narrative Symposium’

Date of Symposium:

2 November 2013

Additional Symposium Events and Performances:

1 – 2 November

Description:

The Expanded Narrative Symposium explores the multidisciplinary field of interactive narrative that reconfigures the form and expands the experience of storytelling. The reader, relocated, becomes a player, co-author or participant. How can we design, develop and experience locative sound, participatory theatre, pervasive and mobile games, flash fiction and works yet to be defined? Through the consideration of these questions, the symposium aims to promote knowledge exchange and collaboration between practitioners from the arts, academia and the creative industries.

The symposium’s interconnected themes of story, sound, performance, games and space reflect the interdisciplinary nature of Expanded Narrative, examined by leading names.

Find out more on the symposium webpage

Book Here

The symposium is supported by the EU project VIVID in conjunction with the School of Art & Design Southampton Solent University, LiteratureWorks, Peninsula Arts, Plymouth University Faculty of Arts Teaching & Learning, The School of Art and Media, MADr and The School of Humanities and Performing Arts.

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Expanded Narrative Site Launched

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Expanded Narrative is an online resource for practitioners, educators and researchers. It is concerned with interactive narrative and storytelling in its multifarious forms from locative media and sound to experimental performance and games.

Expanded Narrative – Videos, offers an evolving directory of interviews that discuss work, approaches and methods with practitioners and experts in the field. Links are provided to examples of work, related information and articles.

Expanded Narrative – Educational resources, offers materials to for lecturers, predominately in higher education, for integrating locative narrative into the arts curriculum. The resources are made available under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Expanded Narrative – News, highlights forthcoming international conferences and events and offers reviews of recent publications and events .