Interview with Blast Theory – narrative, interaction and performance

Interview with Blast Theory, Wellington Road, Brighton, January 2012

Blast Theory is renowned internationally as one of the most adventurous artists’ groups using interactive media.

In this interview Blast Theory – Matt Adams, Ju Row Farr and Nick Tandavanitj – discuss a selection of projects created over the last twenty years including, Fixing Point (2011), Machine to See With (2010), Ivy4Evr (2010), Ulrike and Eamon Compliant (2009), I Like Frank (2004), Uncle Roy All Around You (2003), Desert Rain (1999) and Stampede (1994). Relationships between narrative, interaction and performance, dialogue as a structuring device, game design and methods of development are considered.

Funded by The Teaching & Learning Directorate, Plymouth University (2011-12) www.expandednarrative.org

ICIDS2015 The Lost Index: NATMUS, National Museum of Denmark & Dieselhouse Museum, Copenhagen

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The locative narrative The Lost Index: NATMUS  was featured at 8th International Conference on Interactive Digital Storytelling in Copenhagen.

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The Lost Index: NATMUS, photo James Brocklehurst

Audio guides and games have long been staple modes of interpretation in museums. The medium of locative narrative, defined here as participatory site-specific story experiences that are heard on headphones, offers alternative modes of engagement with archives and collections where the visitor becomes a participant in an unfolding drama. The confluence of the existent world and narrative representations is an often-reported feature of “mixed reality” [1] experiences [2] [3] [4].

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Review of Digital Research in the Arts and Humanities Conference 2014

University of Greenwich
DRHA2014 at University of Greenwich

The Digital Research in the Arts and Humanities (DRHA2014) conference took place between 31st August and 4th September at the University of Greenwich, convivially convened by Anastasios Maragiannis, Academic Portfolio leader in Design and Senior Lecturer in Design Theory & Practice.

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PhD Studentships in Participative Mixed Reality Gaming

Prestigious Marie Curie CogNovo Studentships

Project No.9 Participative mixed reality gaming

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Developing Interactive Locative Narratives for Mobile Technologies Within Arts Education

Developing Interactive Locative Narratives for Mobile Technologies Within Arts Education

Developing Interactive Locative Narratives for Mobile Technologies Within Arts Education- Final Report.

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Interview with Seth Kriebel – performance maker and director of Rules & Regs

In this interview Seth Kriebel, performance maker and director of Rules & Regs describes his interactive narrative work, ‘The Unbuilt Room’. Approaches to making, rules and structures, imagination, interpretation and the importance of the audience experience are discussed.

‘Expanded Narrative’ is funded by Plymouth University Teaching & Learning Directorate.

Review of Publish! A Day of Innovation on the Future of the Book

Photo E. Whittaker: Publish! A Day of Innovation on the Future of the Book. 8 December 2011, Watershed, Bristol.

Publish! was convened by Media Futures’s Nico MacDonald and Laura North in partnership with Tracey Guiry of Cyprus Well, in collaboration with Plymouth University and funded by NESTA. The one-day conference brought together authors, artists, publishing houses, academia and digital entrepreneurs, speakers and delegates from across the breadth of publishing and beyond. Continue reading “Review of Publish! A Day of Innovation on the Future of the Book”

Interview with Dr. David Pizzi

In this interview Dr. David Pizzi discusses describes his research and approaches to interactive storytelling with particular reference to planning and the project EMO Emma.